So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
Overview: An algorithm is a step-by-step set of instructions that takes an input and produces a clear output, just like a ...
I'm working on a (triangle) mesh slice generator, and I have the slice plane functionality working. However, the triangles are given to me unordered (it is out of an STL file), so my derived line ...